When the ship get hit, the regeneration stops for a little time, but it goes on when the ship not get hit, even during the battle. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Except for mainly regenerative hull tissue so my ships can heal on the move. Some examples are Gigastructural Planetcraft or Systemcraft. It can help heal like 50 hull between systems I guess? If you get down to where 50-100 hull makes that much difference you are in bad shape to begin with. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. Checking the game files, both regenerative hull tissue and nanite repair systems use the same modifiers (at different values), both are percentage regens, not flat. I'm facing AI enemies that primarily use a combination of weapons. You do NOT need the original mod for this to work. This mod adds two new policy trees called "Taxation of Subjects" and "Subsidization of Subjects", that gives you the possibility to tax or subside your Vassals or Protectorates (or both). We now have Mover technology. Stellaris Cheats; Technology Codes;. 2. Stellaris. Regenerative Hull Tissue Gravitic Sensors; Void Dwelling 10,000 Hull Points 6,131 Armor 3,000 Shields 0 Speed; 0. 组件分类:通用组件. It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . If they moved it to a daily or even weekly scheme then I would be interested. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. It's twice as efficient as regenerative Hull. Cheats. sprawl rework, and some of the little changes like the regenerative hull tissue and selling minor artifacts being balanced. The Bulwark disintegrator field will also mean any unbidden fleet will be dropped down to 1 hull point over the course of 200 days (assuming they have unyielding). Definitely. Regenerative hull tissue helps your fleets keep going during a war - repair without a starbase, so no need to go back to find one. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Amoeba Breeding Program: 5000: 2 Amoeba Flagella Analyzed Space Amoeba debris Mid/late-game artillery fleets can put out upwards of thousands of damage per day from well outside a starbase's effective range. When I look at the stack there are three pieces of information that don't add up. Everything is glorious. So the most shield regen I've been able to stick onto a cruiser is ~35 with shields up to Hyper and zeropoint power. Star Eater can use up to 4 of them. It is the year 2367. I was just playing the 2. 前置科技:. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). The bottom line for a battleship is that there is no bottom line. However, self-repairing is slower than dock-repairing (2% per day or 60%. Basic corvette hull 2x shield 1x armour 1x regenerative hull tissue Set it to picket hull type and use point defence and two disruptors, then set the combat computer to swarm. It's more powerful with regenerative hull tissue or the nanite version granting daily hull and armour regeneration of 0. That’s right, this is now done by a ship auxiliary module, Regenerative Hull Tissue. regenerative hull tissue is an early game technology with no strategic resources, there's also the nanite repair systems which are nanites obviously, I'm not aware of the ability to heal ships with living metal but I've also never actually gotten any. And when it does, much glory to be had. Even a large slab is only 2% regen a MONTH and it makes you less durable during combat leading to more hull damage and lost ships so I personally have found no use for it. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). 3rd and 4th time I brought first 50, then 75K worth of fleetpower to show the thing who is boss -that used to be enough to deal with basically any Leviathan before the way regeneration works was changed- and failed horribly. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. But early on in. Afterburners can also be useful here to fly yourself past the kinetics minimum range. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. 6(II) , +2. I'm facing AI enemies that primarily use a combination of weapons. I have tested and verified this math in game. 8k. Nanite Repair Systems can be acquired after defeating the Scavenger Bot. First of all, shields daily hull regen is +1. 45 comments. No one summons Megatron!Then, click on the leftmost "merge fleet" button on top of the multiple fleet info, or press G to merge the fleets. Hull and armor regen modules are decent early and utterly useless late. I've reached an unusual spot in my 2. 2 (I) , +1. I was just playing the 2. 2 = static regeneration (2ARM/1HUL) + hit halts regenThe space whales are largely irrelevant. You also make sure to outfit them only with anti-armor weapons (plasma if you have it, lasers if you don't) since anti-shield weaponry will be a waste. Theoretically the swarm would be the best in a prolonged, equal-strength war, due to the free 0. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. 3, I made some test for new Regenerative Hull Tissue, and find out that. 0 (Actual), Amazing Space Battles, UI Overhaul. Missiles - Very high damage, great against hull, bypasses shields, can be shot down by PD. • 18 days ago. tech_regenerative_hull_tissue: Regenerative Hull Tissue: tech_vitality_boosters: Vitality Boosters: tech_doctrine_fleet_size_1: Doctrine: Space Combat: tech_doctrine_fleet_size_2:I was just playing the 2. I am playing with the Gigastructures mod and if the armor and hull regeneration are effective during battle, then I do not see how anybody would be able to destroy a behemoth planetcraft that regenerates 1,125,000 hull per day, since the damage output is about 55,000 damage per day. That is the regenerative hull tissue which comes from amoebas and such. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. CryptoRegenerative Hull Tissue +2 Armor regeneration +1 Hull Regeneration heals your ships each day, useful for making hit and run tactics even more effective. oh boy. Engineering research. The effective health pool of armor is just quite massive against those go to weapons. 3 special: section choise extention and buff improvement. I'll summarize the changes below, which are all tested and verified. 392K subscribers in the Stellaris community. Space England can make your life difficult. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . Bull and Cow Calf and Hatchling. Stellaris. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. I'll summarize the changes below, which are all tested and verified. 例如:“异种保护区”(建筑)的特殊说明. 再生舰体组织 Regenerative Hull Tissue. I think there needs to be more variety in this and I think it offers an opportunity to make components that have less to do with direct combat abilities. A battleship out of combat with 4180 max hull and two Regenerative Hull Tissue components regenerated exactly 209 hull points over 10 days, which precisely matches the behavior I described. , where a 0% to 100% scale is. All aux slots can stack. So why doesn't Stellaris use this mechanic? Something like 2-5% attrition per jump. I was just playing the 2. They are not hostile unless attacked. P. If you have a Titan designed to include the Nanobot Cloud aura then all the. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. Regenerative Hull Tissue. . 1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Plasma - Low damage, melts armor like butter. Regenerative Hull Tissue + engineer commander+ Titan battle ship heals = no longer need repairs. SkiRich Jul 26, 2021 @ 8:41pm. The tradition costs penalty being multiplicative, the AI not getting pirates, the endless colossus CB spam, the enigmatic fortress, the original/2. That used to give a fixed amount of regen per day, but was changed in 3. A lot of weapons have a minimum range of 45. I'm wondering if 3. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. 2 beta game play that has left me scratching my head. Guardians. The lessons learned from this research will have the potential to. ; Issue a special project to repair and use it that costs 50000 Engineering research. Share. #14. Using the Hive Asteroid as an. Regenerative Hull Tissue Sensor T2 4 Missile T3 3 Plasma Cannon T2 3 Artillery T1 3 Kinetic T3 3 Plasma Cannon T2 6 Autocannon T2 4 Flak T1 4 Shield T3 6 Armor T3; Regenerative Hull Tissue Sensor T2; 防守策略. Empire event chains. In this case though, the Regenerative Hull Tissue is always the Counter, as the opposing fleet needs to have a much higher Fleet Power than the one with this Module. Original creator of the mod: Sam_. Shields regen at its listed rate regardless of condition. Advanced Afterburners has even more value now in helping artillery ships 'out run' their chasers, which can completely change how combat dynamics work, etc. Drop the PD modules. Really no reason to use them when the Menacing Corvette is so insane. 每日装甲再生: +1. Printscreen Stellaris: Juvenile Amoeba Dissection event. It is possible to repair ships other than by docking, such as a ship having the 'regenerative hull tissue' component, or a fleet's commanding Admiral having the 'engineer' trait. 2. Display bug. Random Dec 22, 2018 @ 1:25am. 花费:20. Maybe build (grow?) unique biological ships for free where build time is based on your food surplus. 2x Regenerative Hull Tissue; 20x Hyper Shields; 2x Shield Capacitors; Jump Drive; Impulse Thrusters; Tachyon Sensors; Sapient Combat Computer (Line)Stephanie’s lab uses stem cell-based bioengineering to address significant biological problems in tissue engineering and regenerative medicine. popular-all-random-usersAskReddit-gaming-worldnews-news-pics-movies-todayilearned-funny-mildlyinteresting-nottheonion-explainlikeimfive-tifu. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. Regenerative Hull Tissue: 10000: 3Mid/late-game artillery fleets can put out upwards of thousands of damage per day from well outside a starbase's effective range. edit subscriptions. 2 beta game play that has left me scratching my head. When the ship get hit, the regeneration stops for a little time, but it goes on when the ship not get hit, even during the battle. The entire point of Regenerative Hull Tissue is to extend how long it takes before you need to repair. Regenerative Hull Tissue: 10000: 3 Regenerative Hull Tissue Analyzed Space Amoeba or Tiyanki debris A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials. All shield techs except Psionic Barriers,. 25% daily hull regen and +0. Regenerative Hull kicks in after 10 days from last dmg taken if info i found is correct, so in some circumstances they can be beneficial to speed up. Vote. - Regenerative Hull Tissue values have been rebalanced. My fleet has been fighting through sectors, mostly fighting outposts (~32K vs outposts). 5% armor regen vs. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. Disengagement in Stellaris probably ought to be viewed not as "the troop pulled back to a safe location" so much as "they crippled the ship but didn't cause the. Gave immediately the "Amoeba Breeding Program" which gives you the Amoebas as fighters. Regenerative Hull Tissue is a close contender, but is locked behind actually finding the tech and is much weaker in effect. 6(II) , +2. 2 beta game play that has left me scratching my head. rather than focusing on a passive effect like hull regeneration. Some extra large ships - with regenerative features (eg: regen hull tissue) + regen Admiral + regen aura from Titan + more - sometimes have so much either Armor or Hull or Regen that when slightly damaged and when regenerating they have an "Overflow Situation" and disappear (are destroyed). EDIT: If I get the Enigmatic Decoder from the Enigmatic. This is why Stellaris desperately needs to the next expansion to focus on the combat mechanics of the game, because it is the area that (for me atleast), is the most lacklustre. I dont really 100% use them either. For. They can be found in special predetermined systems and rival moons in size and mass. #3. In Stellaris 3. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). Any hull repair is worth it because it allows an offensive to keep rolling forwards without running to starbases to repair, or gradually getting chipped away by hull damage across multiple engagements. About Stellaris Wiki. Second level plating is awsome, but hard to find. Wow thats bloody sweet. Reply. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. I'm facing AI enemies that primarily use a combination of weapons. non stellaris related content, and general paradox sales list partially. 2. Reply IlikeJG The Flesh is Weak • Additional comment actions. 0. However, keep in mind that installing this on any ships requires Nanites, which are found exclusively in the mysterious L-Cluster. Battleships still outclass Cruisers for Strike Craft roles, since a Carrier Battleship can equip a Spinal Mount bow. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Obviously, using destroyers like this isn't a good idea because you'll end up with fragile and relatively expensive ship (well, compared to a Corvette). Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. There seems to be another one too, Nanite Repair System, that I have yet to encounter in my games. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. Comet Sighted. 5% daily armor regen, which would fully repair an almost destroyed ship in 400 days. I was just playing the 2. Regenerative Hull Tissue Buff 3. About Stellaris Wiki. 6(II) , +2. 2 build. Regenerative Hull Tissue: 20: 10 +5% Daily Hull Regen +10% Daily Armor Regen: These bacteria are imprinted with the ship's structural design and will attempt to restore hull integrity should it be compromised. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. Nov 20, 2017 651 349. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. It is my one major complaint about the game : (. Now if you give them regenerative hull tissue they'll be regenerating 1% of their armor daily, which – with double the armor components – will be twice as much as normal defense platforms. 6 update notes. It is entirely independent. 5% hull/armour regen per day they have. Its space ameobas that give you the hull regen tech and they are always hostile. Laiders72 May 11, 2016 @ 11:08am. 2. In the Edicts UI tab, several Strategic Resource Edicts can offer your ships a useful edge in combat, such as Exotic Gases for Shield Boost, which can increase the Shield Strength of all your ships. Nothing says 'I can do this all day' quite like ships that don't need to return to dock after every fight. ) Select the fleet, right click on the starbase, and select "enter orbit". 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. They keep regenerating their armor. A crisis is an event that threatens the entire galaxy and all life within it. Health Regen per Month = (total free modules - crystal hull modules)*0. Maybe as an anchor for your brawler line as a sort of fleet carrier. Also, menacing ships only cost minerals even if you install advanced tech such as. 18 Badges. In-combat regeneration occurs but its not a significant factor. Stellaris Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the AftermathThe auto-design will never really make a design that has synergy. It's really hard to tell at times if a bonus is working or not. I can bet its more like 0. As was said in patch notes - ibattle regen is 5 times lower. SirBlackAxe. It would be even more extreme with the regeneration aura stacked with 2 regenerating tissues and the regeneration admiral, it would be like 5% per second with no delay which is insane. yeah this. This will also affect the regeneration of leviathans and other entities that make use of these ship components. Some of the extremely helpful bits are: 1] absolutely, positively, get regenerative hull tissue. 2 (I) , +1. Physics research. Original creator of the mod: Sam_. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Disruptor/Emitter - Low damage, directly damages hull. It adds +40%. As I mathed in the other thread about this topic; with 3 armor plates and just regenerative hull tissue, a ship's armor repairs essentially all of the damage from a single proton launcher within it's shot cooldown time. I'd like to gauge how strong this is, mostly it depends i guess on how fast a "tick" of healing goes. I've reached an unusual spot in my 2. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. I have a titan with nanobot cloud and all ships including the titan with. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. May 23, 2022. Crystal Hull is effective, with hit and run doctrine and a skilled Trickster Admiral. 392K subscribers in the Stellaris community. Does Espionage let you steal Regenerative Hull Tissue and other "acquisition-only" techs? I must know. Like advanced regenerative tissue armor that reduces upkeep, or components that reduce the overall cost of. Shields form the first layer of hit points of a ship. The only exception is PD and maybe Hangars. Studying them gives you access to the Regenerative Hull Tissue tech, so you theoretically could kill them to get more progress via debris. 2. I've completed the amoeba research and I've been given the choice of regenerative hull tissue or the 5%, but it looks like the animals are still red to me. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Humor. Major updates have been made to the Unity system in Stellaris. Spamming nothing but Corvettes is a. Against crisis though i might equip some of my ships with crystal platingjust give them more survivability. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. Fleet Maneuvers. The ship cannot take damage for a whole 10 days before it regens. It's not worth it to use a lower tier power supply on Battleships. Log In. You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Locked post. Regenerative Hull Tissue Buff 3. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. Do fighters always come with beam weapons, or can you change their loadout in any way? 2. --------------. And like before, if you already researched it, you will get 90-10000 Society Research depending on game. 4. Shields [edit source]. save. 5 healing per nano module * ((total health+(100*crystal hull modules))*combat computer health bonus)"Regenerative Hull Tissue" repairs 2% of max hp per month (and I think they stack, so a battleship with two of them gets 4%/month). All shield techs except. Or frees a trait slot on your admiral (where it. These IDs are usually used with the research_technology tech ID command. Going with anything else is a massive power drop and not at all worth it. In the early-mid game when your ships have 500-2000 HP its slow but noticeable and gives your fleets the ability to operate in enemy territory for much longer before they need to return to base. - Vanilla component "Nanite repair systems" has been rebalanced. Ether Drake's fleshlight. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Shields regen at its listed rate regardless of condition. All my ships are just an even mix of shields and armor. 8. However, it's still buggy. @alessandro: I haven't played since 1. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. The Ether Drake design has two components of Regenerative Hull Tissue. pilens1904. EXCAT. All codes for the game: The main list. These come in three forms: shields, armor, and hull. While I do think Armor is better than Shields overall, the Invincible-class Battleship will not work as advertised. 5/variable. I used it in an FP game recently, and good god I straight up chain-warred across the galaxy inside of a century losing like 5% of my. 2. The ship will also begin recharging its shields. Having your ships selfheal is a great. 5HP per day, which is pretty low compared to the 0. Then I’ll also attempt for regenerative hull tissue, and I’ll put that on every design I use the whole game in the a slot. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. They end up in the destroyer role with small packs. The exceptions to this are the space amoebae (Amoeba Breeding Program and Regenerative Hull Tissue) and the elite crystalline entities. General. So if your ship is down to 50% hull, it. that struck me while rereading all our Tiyanki-related content was that killing them allows you to research the Regenerative Hull Tissue, but their superior healing abilities don’t have any. This article is for the PC version of Stellaris only. 4% Nanite Repair System: Now provides: – Hull Daily Regen +0. You can change some keybindings by changing main. Horizon Signal. This. " Looks like a potential gamechanger for ship builds. 2% for hull, 5. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. The Menacing Destroyer and Cruiser do get a little extra hull (but not much) and do have the advantage of only costing Minerals, but they have the downside of having bad weapon loadouts. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. The ship cannot take damage for a whole 10 days before it regens. The northern empire being fanatic xenophobes and the southern being Holy Guardians. Best to just hire a few repair admirals and swap them in/out as needed. Allows players to change their starbase loadout. ) I wish there were an upgraded version of regenerative hull too. A single Grey Tempest fleet is 61k. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). copy_random_tech_from - Adds a random tech from the target country within the given category and tech area constraints. gui and looking for "shortcut = *" and changing the * to suit your key binding. * As with any mod that affects game play, NOT achievement compatible. ; About Stellaris Wiki; Mobile viewRoseElise • 3 yr. 0. 1 Libra. " Looks like a potential gamechanger for ship builds. Posted by 4 days ago. Utility components#Regenerative Hull Tissue. I know now. I am certain that in-combat regeneration was a thing in earlier versions of Stellaris - maybe versions pre-2. Shields [edit source]. 0 unless otherwise noted. reason 3: normally by the time juggernauts are unlocked, you only really need 1 or 2 more rounds of upgrades. 3 to be a percentage. 2 beta game play that has left me scratching my head. Leave that space empty. Regenerative Hull Tissue works in combat. It's a genetic problem, not a structural problem. Never made the connection between living metal and regenerate hull tissue before, especially since you don't need living metal to use it (unlike how psionic shields use zro and fallen empire power system uses dark matter etc. gui) I do agree that there really ought to be a keybindings menu. Any hull repair is worth it because it allows an offensive to keep rolling forwards without running to starbases to repair, or gradually getting chipped away by hull damage across multiple engagements. I'll summarize the changes below, which are all tested and verified. It only uses missiles. When I look at the fleets Hull Points, Armor, and Shields (under the armada name. First of all, shields daily hull regen is +1. 2: Stack speed buffs. Best. Regenerative Hull Tissue: tech_regenerative_hull_tissue: Resource Processing Algorithms: tech_resource_processing_algorithms: Ripper Cannons: tech_autocannons_2: Robotic. Mid and late, I like a mix of long range artillery ships in destroyers and battleships, using destroyers and cruisers as point defense and strike craft. Regenerative Hull (Daily +1 Hull +2 Armor) is terrible. After entering combat and after retreating, the ships had normal repair values (5. You can see the effect directly if you put two afterburners in and watch the numbers. Jump to latest Follow Reply. SYLOH Driven Assimilators • 5 yr. 6(II) , +2. Like the first option, the same concept applies here. Shields form the first layer of hit points of a ship. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. Need to research these at least 5 times (each research of an elite crystal = 20% towards the Crystal Forged Armor and 10% towards the Regenerative Hull Tissue. 05% hull regen per Regenerative Hull Tissue component I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Each time a crisis conquers a planet it causes diplomatic Threat with all empires. ) I wish there were an upgraded version of regenerative hull too. The absurd regeneration numbers are because they're docked at a starbase. Regenerative tissue is good since when fleet do their cruise they could regenerate so we are saving some time for repairs. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day.